Itoo Software Forest Pack Pro v6.2.2 for 3ds Max 2020 Win x64 Forest Pack is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it. In this Tutorial series i will explain some of my favorite Plugins for 3ds max and v-ray that help me in my workflow of creating architectural visualizations. Forest Pack Pro is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it. Limits the maximum number of items or mesh's faces created by the plugin. The default value is 500,000 objects and 5 million faces. When this limit is reached, the plugin builds an 'F' icon instead of trees, and the Forest Stats window shows a warning message.
Overview
To add scatter items Forest can work in two modes: Generate or Custom Edit. In Generate mode, items are created randomly within the regions defined in the Areas rollout according to the Distribution rules. The Custom Edit mode allow for a precise level of control, allowing you to edit and create individual items manually. A typical workflow might involve working between the two modes by creating an initial scatter of a large area of plants using Generate mode and then switching to Custom Edit to make final adjustments to individual objects to fine tune the composition.
In this section:
Related Tutorials:
Procedures
To manually add individual scatter items
- From the Tree Editor rollout, click Custom Edit.
- Enable the tree sub object level from the Modifier Stack Display or by clicking
- To determine which items to use from the Geometry list select one of the following modes.
- To use a specific model, click Model and select an item from the drop down list.
- To use a random item from the Geometry list, click Random.
- To use a sequence of items as defined in the Geometry list, Click Sequence.
- Click Add.
- Click in the scene to place a new item.
- New items will be positioned at zero on the Z axis unless a Surface area is being used and the Link to Surface option is active in the Surfaces rollout.
- Alternatively you can set 3DS Max's Grid and Snap settings to Face to click on any geometry to determine the Z position of a new item.
To manually edit existing scattered items
- From the Tree Editor rollout, click Custom Edit.
- Enable the tree sub object level from the Modifier Stack Display or by clicking .
- You can now select individual or groups of trees in the viewport. Edit them using the following methods:
- Manipulate them with the translate,rotate and scale tools in the usual way.
- Randomise geometry by clicking Randomise.
- Randomise transforms by clicking Re-Seed.
- Specify the geometry used from the items list by selecting an item from the geometry drop-down list
To attach another Forest object
To attach a single Forest object
- Click Attach > Single.
- Click the Forest object to add from the viewport.
To attach multiple Forest objects
- Click Attach > Multiple.
- Select the Forest objects to add from the Attach List.
- Click Attach.
To detach selected items to a new Forest object
- In Custom Edit mode, select the items to detach.
- Click Detach.
Interface
Mode
Generate
In generate mode scattered items are placed within regions defined in the Geometry List according to rules defined in the Distribution rollout.
Custom Edit
In custom edit mode, items can be created one at a time or distributing along paths or on the pivot points or faces of reference geometry. Once created, scattered objects can be edited manually using Max's default transform, rotate and scale tools.
When switching between Generate and Custom Edit mode, Forest Pack will always display a warning to ensure you don't accidentally lose any changes.
To edit the items, you must also activate the sub-object level using the Modify Stack Display on the Modify panel, or by clicking .
Add Items
This button creates individual items by clicking in the scene. To use is you must be at the Trees sub-object level.
There are three selectable modes, that work when adding individual items and using the Creation Tools (described below).
- Selection. Uses the plant type defined in the Properties combo.
- Random. Select a random plant from the Geometry List.
- Sequence. Gets the plants models sequencially, as defined in the Geometry List.
Properties (Selection)
Lets you to change the type of plant (from the models defined in the Geometry List.) for the selected items.
Sub Item
When using Groups as Custom Objects this value defines the index of the element inside the group.
Select By Type
Selects all the items that use the type defined in the selection combo box.
Randomize
Randomizes the plant type for all items selected.
Reset Size
Resets the scale of the items selected.
Re-Seed
Applies new random seeds to the selected item's transform setting. Use this option to re-randomize items that have been created by a copying process.
Store Transform
Stores the current random transformations into the items properties, and disables the randomness settings. Useful for attaching Forest objects but maintaining their original randomised transforms.
Detach
Detaches the selected elements to a separate Forest object.
Attach
Attaches items from other Forest objects. You may select a single object or choose from a list.
Consolidate Geometry List
If enabled, the plugin will try to match the Geometry Lists using the Name property and the type of geometry. If not, Forest will append the items from the Geometry List of the attached object.
Forest Pro Plugin Download
Creation Tools
These tools are used to automatically build elements inside a Forest object.
Forest Pro Plugin Minecraft
Itoo Software Forest Pack Pro v6.2.2 for 3ds Max 2020 Win x64
Forest Pack is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it. Countless studios rely on Forest Pack’s production-tested algorithms and native shaders to render scenes with virtually unlimited numbers of objects and polygons, all without putting a strain on computer resources. Simulate natural distribution patterns and get the most out of your assets using advanced mapping and randomisation tools, or fine-tune your scatters with granular control over every aspect of the plugin.
Features:
FAST
Forest Pack is fully multi-threaded and highly optimized for speed and efficiency. A typical scene can effortlessly use over 100.000 objects each with 1 million polys, and render in just a few minutes.
INTERACTIVE
Points-Cloud display mode faithfully previews scattered objects in the viewports as they will appear in the render. Amazingly fast, this mode allows you to move and edit items in real-time, while maintaining an accurate preview of your scenes.
PARAMETRIC AREAS
From the moment you pick a scatter area Forest Pack is fully parametric. With no destructive editing you make design decisions at any time, and see the results in the viewport instantly.
NATURAL
Recreate the limitless variation found in nature with the ability to randomise distribution, objects, transforms, animation, bitmaps and tints. Mimic natural growth patterns using the innovative Clusters feature.
PRECISE
Maps Control when you need it. Drive parameters using maps and expressions or use Tree Editor mode to scatter along splines, on markers or even edit and place individual objects.
READY TO USE
Use Forest Pack’s built-in Library Browser to select and assign plants with a single click. Over 100 models are included in Forest Pack Pro, or you can create your own presets and share them effortlessly with colleagues.
Whats New:
Added support for V-Ray 3.7.
Distribution->Reference by Node->Pivot copies the G-Buffer ID of the reference node in Forest Effects->fpItem.userID
Note: because a Max limitation, Forest object is not updated when ID changes. You must rebuild manually from Display->Build→Update.
Fixed crashing bug with Mental Ray.
Fixed: fpItem.tintMult is casted to integer when modified in Forest Effects.
Fixed: the process to collect all “maps” folders and add them to Customize->External Files is broken.
Fixed crash with Paint areas and huge coordinate values (i.e. using millimeters with large surfaces).
Download size: 2.7 GB